NPC Codex | Rules | Core Class NPCs | Paladin | Paladins | Giant Hunter

Giant Hunter

Super Race: gnome paladin 15. Cr: 14. Xp: 38,400. Alignment: LG. Size: Small. Creature Type: Humanoid. Creature Subtype: gnome.
Init: +4. Senses: low-light vision; Perception +13. Aura: courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.). Ac: 24, touch 13, flat-footed 24 (+10 armor, +2 deflection, +1 natural, +1 size).
Hp: 137 (15d10+50).
Fortitude: +16. Reflex: +10. Will: +15; +2 vs. illusions. Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants). Immune: charm, disease, fear.
Speed: 15 ft.. Melee: +1 shock gnome hooked hammer +22/+17/+12 (1d6+7/×3 plus 1d6 electricity) or mwk gnome hooked hammer +22/+17/+12 (1d4+6/×4). Ranged: +1 light crossbow +17 (1d6+1/19–20). Special Attacks: +1 on attack rolls against goblinoid and reptilian humanoids, channel positive energy (DC 20, 8d6), smite evil 5/day (+3 attack and AC, +15 damage). Strength: 18. Dexterity: 10. Constitution: 15. Intelligence: 8. Wisdom: 12. Charisma: 16.
Base Attack: +15. Cmb: +18. Cmd: 30.
Feats: Bleeding Critical, Critical Focus, Extra Lay on Hands, Improved Initiative, Power Attack, Toughness, Vital Strike, Weapon Focus (gnome hooked hammer).
Skills: Knowledge (dungeoneering, local) +4, Perception +13, Stealth +8.
Languages: Common, Gnome, Sylvan. Special Qualities: aura, code of conduct, divine bond (weapon +4, 3/day), lay on hands (7d6, 12/day), mercies (cursed, diseased, nauseated, sickened, stunned). Combat Gear: potions of haste (2). Other Gear: +2 shadow half-plate, +1 light crossbow with 20 bolts, +1 shock/masterwork gnome hooked hammer, amulet of natural armor +1, belt of giant strength +2, boots of striding and springing, cloak of resistance +2, ring of protection +2, 543 gp.
paladin spells prepared: (CL 12th; concentration +15)

4th-holy sword

3rd-daylight, prayer (2)

2nd-resist energy (2), shield other

1st-bless, divine favor (2), endure elements

paladin spell-like abilities: (CL 15th; concentration +18)

At will-detect evil

gnome spell-like abilities: (CL 15th; concentration +18)

1/day-dancing lights, ghost sound, prestidigitation, speak with animals


Tactics

During Combat The paladin uses divine bond to give her weapon a mix of the defending, flaming, and holy special abilities.

This paladin's lifelong mission is to eradicate evil giants.

Neln Belgurorn

All gnomes have obsessions, but few are as grim as Neln's obsession to see the world rid of evil giants. Her interest in this goal is neither cheerful nor curious; she has simply seen far too many villages destroyed and lives ruined by giant attacks. She sees it as her sworn duty to hunt and kill these evil beings so they cannot murder or enslave anyone else. So single-minded is her quest against giants that other gnomes have joked she must have dwarven blood in her ancestry. Since she respects dwarven tenacity and toughness, she takes this as a compliment.

Combat Encounters

Neln is commonly in the company of dwarves who share her desire to see the destruction of giant strongholds, and neither she nor her allies let anyone stand in their way. She sees those who protect giants as being as culpable as giants themselves—perhaps even worse, as they should know better.

Roleplaying Suggestions

Often frowning and stoic, Neln is not like other gnomes. Her lust for life and its experiences is dampened by her bloody quest.